![]() Also I think Roguetech fiddled with the values since what used to be 70-80% to hit shots were more like 30-50% with LRMs. I tried forcing parts to be at certain stores like I used to with the Gauss Rifle and DHS, but the game just CTD'd at the stores. I got the stuff you get in the base game to show up alright, but things like MRM's and new mechs I couldn't get to show up. ![]() Biggest issue was getting anything to spawn, either as an enemy or parts in the shop. ![]() Since all support is run through Discord and both it and LadyAlekto are such a treat to deal with, I tried some of the mods Roguetech adsorbed individually. Tried it, but it'd CTD after 3 rounds in the first mission I'd take. I picked up playing again after reading the Roguetech article on RPS back in March. I'd be less grumpy with the lack of mechs if I could get some of these damn mods to work. Not surprising though given how Paradox loves to string out DLC. which makes me hope some mechs other than the Raven can use ECM. Two more light mechs is funny since lights become useless once you start getting more that 1 or 2 heavies per mission. I wonder though if the city maps we're going to get will just be purely urban landscapes or if some maps will be partly city with some open 'park' areas. ![]() City fights will be nice change of topography. Since Flashpoint, this game has given my computer issues, which is just one more disappointment I place on that DLC. The upcoming DLC Heavy Metal is scheduled for release in Winter of this year.Huh, I wonder how much more Urban Warfare is going to make my rig run hotter than it currently does. Urban Warfare is the second DLC after Flashpoint under the new Battletech Season Pass. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden.‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems, and immune to indirect fire.The return of these lost technologies will forever change the 31st century battlefield.The Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.The Packrat is a battlefield support vehicle equipped with a prototype version of ECM.The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility.The Flashpoints in Urban Warfare do not require the BATTLETECH: Flashpoint DLC to play.A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. ![]() The Javelin is a compromise between speed and firepower, with close-range knockout power.The experimental Raven 1X sports an advanced electronic warfare package combining ECM and Active Probe systems into a lightweight component.Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.New hazards like destroyed coolant exchanger buildings and broken electrical transformers that disrupt targeting will drastically change the battle as you go.Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble.Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls.Key features of this new expansion include: This expansion is also available to all Battletech Season Pass holders. Urban Warfare was officially released Wednesday and is priced at $19.99. The latest Battletech expansion, Urban Warfare, is now available. ![]()
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